Pauldron
A downloadable game
As dark omens spread across the land, demons stir in the depths, preparing to invade the world of men. While kingdoms remain unaware, one wizard senses the coming doom.
Rather than wait for the end, he descends into the demons dungeon, a place of ancient spells and hidden dangers. There, alone against the abyss, he will face the demons at their source... before the world above is lost forever.
In development for Commodore Amiga
Gameplay
You play as a wizard launching various spells at enemy forces that march slowly towards you. Destroy them before they reach the bottom of the screen. Get spell upgrades for maximize your magic power againts the horde of demons.Don't forget to destroy all stones as they will release their souls if get passed!
Features
> AGA graphics at 64 colors (144 total)
> Transparency effects
> 4 songs
> 3 stages
> 9 enemies
>11 power ups
Controls
> Game can be controlled with the mouse, aim using the mouse pointer.
> Move left with left mouse button or the A key.
> Move right with right mouse button or the D key.
> When entering the score you can use WASD and enter when done. (Or joystick)
Requirements
Amiga AGA, in the future we may be developing a non-AGA version.
ADF has a couple of sound FX missing.
Development
Development started for AmiGameJam 2025, in October 2025. Static images are done using AI, at some point we will replace them withreal pixel art. There are also a few placeholder sprites.
Tested on:
>Amiga 1200
>Amiga 1200 + Fast RAM.
Release Notes
> 0.6 Improved feedback for when a tile reaches the bottom and tranforms
Fix for horizontal line glitch
Enemy tweaks
Lower volume for ingame music
Fixed shadow for Golem
Increased difficulty
When Golem is summoned you can move to place him.
> 0.5 Initial version for AmiGameJam
CREDITS
Music & SFX: Fireb0y
Graphics: Sandman
Design and additional graphics: Zener
| Updated | 11 days ago |
| Status | In development |
| Author | zener |
| Genre | Shooter |
| Tags | 2D, Amiga, blocks, Indie, Pixel Art, Retro, Shoot 'Em Up |
| AI Disclosure | AI Assisted, Graphics |
Download
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Comments
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Im not sure, why it's not running here. Im also honest here, i never handled a A1200 (even in an emulator). The error im running into is: "Please insert volume "ENV" in an drive". Anyone know, what im missing here? Thanks :-).
if you click Cancel, normally it should just go ahead. I think you are using AROS, I am not sure if it will work, only tested with commodore Kickstarts
You're right! It can be so easy, lol ;-).
I've tried first, to run it on AmiBerry, sadly i couldn't figure out the proper/a working configuration for the A1200, so i tried RetroArch, which uses AROS.
Thanks alot!
Fantastic! Even more fluid, tested with FPGA mister with fast ram and Amiga 1200 68020 chip, it runs very well.
Good to know it works well on mister, thanks for playing it!
I confirm that if you use the ADF file on Mr. FPGA, it turns better than the .l file "installed" on the Amiga OS 3.1 operating system
Very nice game compliments
Good game with great music. I added it to my video along with other games released in February.
Thanks a lot for including the game
Interesting game, but it could still use some improvements in terms of sound and the (very slow) game speed. Our German-language preview can be found at 02:18:19. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Thanks playing the game and for the feedback. Speed need to be refined for sure, after checking your video, the speed is slow because you let a lot of tiles to reach the bottom of the screen and a demon enemy skull is spawned because of that. This means a health loss and slower speed to recover from the hit. I see many people is not getting it, the game must be clearer on that.
crab boss blew me away
pls make .hdf
Awesome game!
Thanks for the video! And you finished it by the skin of your teeth!
very good
Thanks for playing!
Looks pretty good !
Thanks a lot!
NICE
Thanks for the article!
great work !
many thanks!